But it wasn't and isn't my place to lecture Bea about how she spent her time, and besides, even a "bad" game can be uplifting if it's played for company. Playing a videogame for someone is a far more elaborate skill than just playing to win. A videogame is primarily an expressive tool, even if the audience is simply the player herself. It requires a knack for framing, pacing, a certain stage presence, not just dexterity and strategy but an understanding of what abilities and systems say - or what they can be made to say, by tugging against the developer's intent and constraints. It is about telling yourself a story, acting a world out, as wittily as you can manage. When playing for another, it requires an awareness of their tastes and sensitivities. Bea greatly enjoyed gossipy RPGs, for instance.
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